Introduction to Game Audio
An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with typical game audio workflow. Introduction to Game Audio prepares you for a career in the industry by covering the many facets of sound production and engineering that are particular to games.
You’ll begin by gaining an overview of game sound development, and the basics of sound effects libraries and recording Foley while working with animation. The course will cover typical studio effects, sound manipulation, and addresses technical hurdles you might encounter. You’ll learn more advanced concepts and techniques such as recording custom effects, proper integration of audio into game engines like Unity and middleware such as FMOD, and mixing techniques particular to the gaming industry. You’ll also take a look at the business side of the industry – who’s involved and what their role is, scheduling, contracts, networking, building a demo reel and finalizing a workflow. At the end of the course, you will have completed full audio (including sound design, dialogue, and music) for several short games for your portfolio, and a solid foundation of knowledge and skills that will prepare you to work at a game development company or as a freelance game audio professional.
By the end of this course, you will be able to:
- Record Foley and work with sound libraries to create original sound design
- Develop sound design and music for interactive environments
- Compose and edit music interactively with layering, branching and transitions
- Create video game soundscapes incorporating dialogue, sound design, and music
- Work with a variety of tools like FMOD and Unity to complete game audio implementation
- Work collaboratively and under the direction of a team leader
- Complete and implement an Audio Design Document
- Know how to create a portfolio and use it for networking
Syllabus
Lesson 1: Game Audio Overview
Lesson 2: Working with SFX Libraries
Lesson 3: Recording Custom SFX
Lesson 4: Unity & Real-World Sound Design for Games
Lesson 5: Interactive Music
Lesson 6: FMOD: Interactive Scoring and Implementation
Lesson 7: Recording and Editing Dialogue
Lesson 8: Sound Design for User Interface Experiences
Lesson 9: Interactive Sound Design in FMOD
Lesson 10: Unity & FMOD Final Project Part 1
Lesson 11: Final Project Part 2, Budgeting and Schedules
Lesson 12: Demo Reels and Working in the Industry
Requirements
Prerequisites and Course-Specific Requirements
Completion of one of the following courses Pro Tools 101, Pro Tools 110, Producing Music with Logic, Producing Music with Reason, Producing Music with Cubase, Ableton Live Fundamentals, or equivalent knowledge and experience is required.
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